Lead AR Engineer
Chuck has been working in interactive entertainment for over twenty years, encompassing software engineering, writing, and game design for both digital and real-world experiences.
Starting with a foundation of programming with blockbuster developers like Electronic Arts, Telltale Games, and LucasArts, Chuck has been a developer on pioneering, award-winning titles such as the episodic Sam & Max series, The Curse of Monkey Island, and SimCity 4.
With Walt Disney Imagineering, Chuck took this expertise in storytelling through game design to develop real-world interactive experiences at the Disney Parks, developing groundbreaking experiences like Epcot’s Kim Possible World Showcase Adventure and A Pirate’s Adventure: Treasures of the Seven Seas at the Magic Kingdom, activating these beloved locations with a layer of unique, technology-enabled exploration.
Most recently, Chuck was part of the team developing a new system for VR-based therapy for survivors of strokes and other serious injuries. Throughout these disparate projects, the common factor has been a desire to learn something new and to help create an experience not quite like anything he’s seen before.